National Repository of Grey Literature 10 records found  Search took 0.01 seconds. 
Level of Detail for Race Track Rendering
Mohelník, Petr ; Milet, Tomáš (referee) ; Polok, Lukáš (advisor)
This work describes efficient race track rendering using OpenGL. It uses height map for terrain representation. The race track is rendered as polygonal model instanced on a curve using level of detail. An algorithm is proposed for using level of detail in real time even on mobile devices. Among described algorithms are dart throwing, Catmull-Rom spline, edge collapse simplification, view frustum culling. Part of this work is an application demonstrating the designed algorithm.
System for Autonomous Navigation of Toy Car on a Race Track
Katrušák, Jaroslav ; Bidlo, Michal (referee) ; Šimek, Václav (advisor)
The goal of this project is the implementation of a system for autonomous control of a toy car model on a racetrack. First part of this project is a study of typical ways of laying out a racetrack for the movement of a model car and a follow-up study of possible ways of implementing the autonomous movement of the model on the racetrack. The next part is devoted to the hardware and software side of the implementation of the proposed system. The penultimate part presents the proposed system for obstacle detection, it's implementation and resulting properties. The last part of the project presents the final implementation of an autonomous model capable of independent driving on a set racetrack, reading signs and reaction to obstacle located on the track.
System for Autonomous Navigation of Toy Car on a Race Track
Steingart, Viktor ; Strnadel, Josef (referee) ; Šimek, Václav (advisor)
This thesis deals with the design and implementation of a self-driving model race car that is intended to attend an NXP Cup race. The work describes the selection of the platform, design process of algorithm, design process of printed circuit board for obstacle detection system, and various experiments with motion control.
System for Autonomous Navigation of Toy Car on a Race Track
Steingart, Viktor ; Strnadel, Josef (referee) ; Šimek, Václav (advisor)
This thesis deals with the design and implementation of a self-driving model race car that is intended to participate at NXP Cup race. First of all, the attention is given to the selection of a suitable platform, which will be used for the implementation of a motion control algorithm that enables autonomous navigation of the autonomous model race car along a specified track. Then, the details of motion control algorithm design and its implementation aspects are explained.  Also, the design of an obstacle detection system is presented. Finally, the work is concluded with presentation of various experiments with the implemented self-driving control algorithm and its evaluation.
Favorit Brno / cycling stadium - bicross track / architectural study - design / stage 2021/22
Maršálek, Filip ; Hrabec, Josef (referee) ; Šindlar, Jiljí (advisor)
The diploma thesis extends the architectural study of the undergraduate project, which was focus on the topic of buildings with a sports content. The aim of this diploma thesis is design of specific stadium for track cycling competitions at the level of Olympic buildings. Design of building also contains the necessary operational and technical background of the construction. The main idea of the project was to create a building providing dignified areas for sports, spectators, multifunctional and, last but not least, a quality and functional architecture. It is also necessary to create club spaces for members of the Favorit Brno cycling club and also for visitors to sport events. The building consists of one main mass of the building, which is divided both, operationally and dispositionally into several units and floors. The main goal of the project was to create a simple velodrome mass that will be able to respond to the fragmented surrounding buildings and also create a comprehensive public space. Interior of the round stadium with a radial floor plan is sophisticatedly divided into tracts, which are served by a system of corridors. The race track itself is then located on the 2nd floor. An important factor of the design was also enough light, which is necessary to get into a large part of the massive building. The rough dimensions of the building are about 120 m in diameter and 21 m in height. The underground floor, which is used primarily for parking, reaches a depth of 3.8 m. The architectural study also includes the use for selected existing buildings, such as the building of the Favorit sports club, that will contains catering operation, important areas with energy of the building, as well as administrative and club premises. It also concentrates bar and VIP areas on the upper floors. The mass of the existing remaining building is incorporated into the proposed mass of the stadium near the main entrance to the building. The last large building materia
System for Autonomous Navigation of Toy Car on a Race Track
Katrušák, Jaroslav ; Bidlo, Michal (referee) ; Šimek, Václav (advisor)
The goal of this project is the implementation of a system for autonomous control of a toy car model on a racetrack. First part of this project is a study of typical ways of laying out a racetrack for the movement of a model car and a follow-up study of possible ways of implementing the autonomous movement of the model on the racetrack. The next part is devoted to the hardware and software side of the implementation of the proposed system. The penultimate part presents the proposed system for obstacle detection, it's implementation and resulting properties. The last part of the project presents the final implementation of an autonomous model capable of independent driving on a set racetrack, reading signs and reaction to obstacle located on the track.
Favorit Brno / cycling stadium - bicross track / architectural study - design / stage 2021/22
Maršálek, Filip ; Hrabec, Josef (referee) ; Šindlar, Jiljí (advisor)
The diploma thesis extends the architectural study of the undergraduate project, which was focus on the topic of buildings with a sports content. The aim of this diploma thesis is design of specific stadium for track cycling competitions at the level of Olympic buildings. Design of building also contains the necessary operational and technical background of the construction. The main idea of the project was to create a building providing dignified areas for sports, spectators, multifunctional and, last but not least, a quality and functional architecture. It is also necessary to create club spaces for members of the Favorit Brno cycling club and also for visitors to sport events. The building consists of one main mass of the building, which is divided both, operationally and dispositionally into several units and floors. The main goal of the project was to create a simple velodrome mass that will be able to respond to the fragmented surrounding buildings and also create a comprehensive public space. Interior of the round stadium with a radial floor plan is sophisticatedly divided into tracts, which are served by a system of corridors. The race track itself is then located on the 2nd floor. An important factor of the design was also enough light, which is necessary to get into a large part of the massive building. The rough dimensions of the building are about 120 m in diameter and 21 m in height. The underground floor, which is used primarily for parking, reaches a depth of 3.8 m. The architectural study also includes the use for selected existing buildings, such as the building of the Favorit sports club, that will contains catering operation, important areas with energy of the building, as well as administrative and club premises. It also concentrates bar and VIP areas on the upper floors. The mass of the existing remaining building is incorporated into the proposed mass of the stadium near the main entrance to the building. The last large building materia
System for Autonomous Navigation of Toy Car on a Race Track
Steingart, Viktor ; Strnadel, Josef (referee) ; Šimek, Václav (advisor)
This thesis deals with the design and implementation of a self-driving model race car that is intended to participate at NXP Cup race. First of all, the attention is given to the selection of a suitable platform, which will be used for the implementation of a motion control algorithm that enables autonomous navigation of the autonomous model race car along a specified track. Then, the details of motion control algorithm design and its implementation aspects are explained.  Also, the design of an obstacle detection system is presented. Finally, the work is concluded with presentation of various experiments with the implemented self-driving control algorithm and its evaluation.
System for Autonomous Navigation of Toy Car on a Race Track
Steingart, Viktor ; Strnadel, Josef (referee) ; Šimek, Václav (advisor)
This thesis deals with the design and implementation of a self-driving model race car that is intended to attend an NXP Cup race. The work describes the selection of the platform, design process of algorithm, design process of printed circuit board for obstacle detection system, and various experiments with motion control.
Level of Detail for Race Track Rendering
Mohelník, Petr ; Milet, Tomáš (referee) ; Polok, Lukáš (advisor)
This work describes efficient race track rendering using OpenGL. It uses height map for terrain representation. The race track is rendered as polygonal model instanced on a curve using level of detail. An algorithm is proposed for using level of detail in real time even on mobile devices. Among described algorithms are dart throwing, Catmull-Rom spline, edge collapse simplification, view frustum culling. Part of this work is an application demonstrating the designed algorithm.

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